We've found that these changes make movement across the landscape much smoother and more fun, whether you're slowly exploring or racing against your friends. The team is also testing a step-up animation for one-block-high inclines, which allows characters to walk or run up shallow slopes without having to hop. From a standing start, a player can currently jump and grab a ledge that is four blocks high. At the moment, mantling allows characters to climb up a wall that would otherwise be too high to jump over, as well as making leaping across gaps slightly more forgiving. This is an example of mantling, which is one of several new movement techniques we've been prototyping. We really thought we were being subtle with this one! At the end of the video, as our Avatar crew races across desert hot springs, one character leaps and grabs a ledge before hauling herself up. Let’s get into the details! Teasing traversal As a result, many of the new features we revealed this weekend are prototypes, and we expect them to continue to evolve as development continues. While this important technical work is ongoing, we've continued to test new and revamped features. This is how we give Hytale the best chance at becoming a healthy, creative and inclusive space for everybody who wants to participate in it. We can't promise that every future version of Hytale will have exactly the same set of features, but we intend to get as close as we possibly can without compromising on the scope or functionality of the PC version. We strongly believe that every part of our community benefits when barriers to play are removed. Over the last few months we've seen some speculation that planning for multiplatform means dialling back on the scope of the PC version or on our commitment to creators. That means making sure that we're ready for the challenges that come with growth, including eventually releasing the game on multiple platforms. It's vitally important to us that Hytale supports a large, interconnected community for many years to come. Many of these efforts are ongoing, particularly on the technical side. This investigation extends from the technology underpinning the game to the design and structure of Hytale itself. Today, we're going to dig a little bit deeper into some of these new developments.Īs we explained in our previous development update, we’ve spent a lot of time over the last year conducting a deep investigation into all of the things we need to do in order to ensure that Hytale lives up to expectations. However, we also wanted to acknowledge our existing community and provide a glimpse at some of the progress we've been making over the last year. We knew that this presentation was going to reach players that might not have heard of us, so we made an effort to tell our story from the beginning and reintroduce the various elements of Hytale with this new audience in mind.
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